Studying how animals learn, use information strategically, and evaluate their options
Animal Comparative Economics lab
Information for students
For the Animal Cognitive Ecology course click here
For the Agent Based Modelling Workshop click here
Student research in the ACElab
Want to carry out a research project at the ACElab? If you're motivated, reliable, and interested in animal behaviour, you will fit in well here. While primarily aimed at University of Regensburg students, any interested person may apply. Contact Dr. Tomer Czaczkes for details.
We offer a range of research project types:
3 and 6 week research practicals (BSc & MSc)
(note: as 3 weeks is too short to do sensible science, we lengthen these into 4 week projects, students working 4 days a week, c. 6 hours a day)
Full BSc and MSc projects
PhD students from other labs who are interested in running a project in the ACElab are also welcome.
Student projects at the ACElab always involve real research. We aim to publish all suitable student research in high quality journals, with the students as a co-author on the publication.
The ACE lab is a behavioural ecology and comparative psychology lab, so all our projects relate to animal behaviour. Projects might involve:
Investigating memory use or trail following in ants using Y-mazes
Studying bumblebee choices on artificial flowers to see whether plants can manipulate pollinators
Exploring how ants value food sources by observing pheromone deposition (see this in action here)
Studying collective foraging decisions by releasing hundreds of ants onto a foraging arena
Using Agent Based Modelling to understand how the behaviours of individual animals affect how groups react
Our main study organism is are the ants Lasius niger and Linepithema humile, and the bumblebee Bombus terrestris, but we will also study flies, woodlice, spiders, or any other animal which is right for the experiments we want to run. We mainly do lab work, but will happily do fieldwork in both Europe and worldwide, if we can find a good excuse to go.
paint-marked Lasius niger ants drinking at a sugar drop
a bumblebee with an ARUCO code (like a QR code) on it
We examine how memory and pheromones affect colony-level decisions, such as which food source to use.
If we can't run the experiment we want to in real life, we can make a model to simulate it.
Using coloured food, we examine the defecation behaviour of ants. Because why not?
-click to enlarge-